//==============================================================================
// Odysseus_anim.txt
// Fixed the heroglow ~WarriorMario
//==============================================================================

import bow_defines_anim.txt

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A Arrow
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_idleA
					connect RightHand Bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual scenario g odysseus_carryidlea
					connect RightHand Bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_BoredA
					connect RightHand Bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual scenario g odysseus_carryboreda
					connect RightHand Bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
   }
}

//==============================================================================
anim rangedattack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section
            connect RightHand Bow hotspot
            connect LeftHand Arrow hotspot
            Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_deathA
            connect RightHand Bow hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector 
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					connect RightHand Bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					connect RightHand Bow hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_FlailA
            connect RightHand Bow hotspot
            Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}